Inspired by the black-and-white movies of the film noir era, Frank Miller drew a black-and-white comic book series called Sin City. Fourteen years later, Robert Rodriguez took this black-and-white comic book and turned it back into a pair of black-and-white (with a splash of color) movies released nine years apart. So, having kind of come full circle, which Sin City experience ended up being better, the comics or the films? Here’s six reasons in no particular order why the Sin City comics were better the movies. Beware, there may be spoilers if you haven’t read the comics or seen the movies.
6. The Movies Adapt The Comics TOO Well
The Sin City comics have a clear advantage due to the novelty of the story and art style. Overall, the books took in at least seven Eisner Awards for their groundbreaking work. The films, while inspiring many imitators of their own, cannot claim the same credit due to Rodriguez’s painstaking frame-by-frame recreation of Miller’s panels. Rodriguez certainly deserved praise for his ability to accurately translate the imagery from paper to moving image, but ironically, he created a situation where pre-existing fans didn’t see anything they hadn’t already read. My film school buddy borrowed my Sin City volumes prior to catching 2005’s Sin City and came back stating that the experience was redundant for him because Rodriguez did too good a job of visually recreating the original source material. For neophytes, this category would result in a draw, but it was probably the loyal veteran comic fans that mostly fueled the buzz and filled the box office coffers.
5. Big Name Stars
Another film benefit that ironically backfired were the huge celebrities filling out the cast. On the page, Nancy Callahan was a stripper elevated to divinity by her trademark silhouetted figure caused by the sharp lights worshiping her presence on stage. How is it possible that the illustration looks more animated than the live-action scene? On film, we see Jessica Alba in a terrible wig limply twirling a lasso with the passion of damp toast while adhering to the same non-nudity clause in all her contracts.
Hartigan is hard to recognize sometimes due to Miller’s highly-stylized drawing technique in That Yellow Bastard which makes Bruce Willis easier to follow, but the film is also so stylized that all the celebrities pop out more as themselves rather than as people who exist in that world unless caked in prosthetic makeup like Mickey Rourke as Marv. The result is Hartigan’s opening monologue sounding like Willis reading the comic to us like a bedtime story. There are some exceptions to the rule, but for every plausibly gritty Carla Gugino and Josh Brolin you get, you’re also obliged to accept an unconvincing Alexis Bledel and Jamie Chung both too wide-eyed and wholesome for their roles, and it gets distracting in a way a comic book can’t make you feel.
4. Internal Monologues
The comics get to have time-independent internal monologues. Most people probably don’t have thoughts or memories in speaking real-time, but for Miller on page, it’s easy. One full frame page of Marv walking down an alley gave an entire sidebar for internal thoughts. However, translated into film, you get Mickey Rourke walking down an infinite alley just to get all the words from the comics in. Actually, that scene’s monologue was wisely edited down, but the aforementioned Hartigan one-page back-story introduction led to Bruce Willis driving an awkward amount of time just to be able to say everything.
This was an artifact of the film-noir inspiration, a time when these internal monologues were commonplace, but when Miller began Sin City as part of Dark Horse Presents, he only had up to twelve pages to work with each month so he artfully filled the pages with words where they would fit, a feat that would devolve into awkwardness when translated back into a real-time scene. Internal monologues can still work for the modern sophisticated audience, but keeping them their length as written in the comic book doesn’t time succinctly enough aloud.
3. The Story In Order Is Out Of Order
Rodriguez and Miller handicapped the first Sin City film by making it an anthology of the first, third, and fourth books with a rearrangement of the order to match the Sin City “real-time” chronology. In theory, that should be an improvement, but ultimately, the stories float too independently to cohere into a single film so that endeavor was futile. Instead, there was a detrimental effect. Although the books jumped all over the time line, the order in which Sin City yarns were published served to generate legendary characters which then go on to be far more appreciated when they cameo in other stories even if the stories cover preceding events. Wasn’t it more fun to see Marv participate in Sin City: A Dame to Kill For after seeing the carnage he caused in Sin City‘s “The Hard Goodbye?” The same was true in comic form so it was disappointing to see Dwight and Miho appear in “The Big Fat Kill” before showing new audiences what made them so badass in “A Dame to Kill For.”
Also, the stories drop references to each other but they make no sense if the things they referenced don’t appear till later or entirely in the sequel film when it appeared earlier in the books. Michael Clarke Duncan‘s Manute and Rosario Dawson‘s Gail seemed like they knew each other, but moviegoers don’t find out why until part two nine years.
2. Contradicting Chronology
While it’s true heroes and villains of Sin City seem to have remarkable gunshot survival rates, how can Duncan’s Manute get cleaved by Miho in Sin City‘s unedited Blu-ray edition if he (replaced by Dennis Haysbert) was already shot and drowned in Ava’s (Eva Green) hot tub in A Dame to Kill For? In the comic version, he was immobilized by Miho in “Dame” giving him a fair shot to return for “The Big Fat Kill.”
Also, if we’re to believe the chronology established by the first film, then Senator Roark should be dead before Marv goes on his suicide mission to kill Cardinal Roark on account of Nancy still looking pretty before her self-mutilation detailed in the sequel’s original story, “Nancy’s Last Dance,” but he couldn’t have helped her with Senator Roark afterward since “The Hard Goodbye” leads directly to Marv’s death by electrocution. Even if Rourke’s Marv did kill both Roarks (Rourke killing Roarks), then Hartigan’s suicide which allegedly happens after Marv’s death becomes unnecessary, which also couldn’t have happened because Nancy wouldn’t have been motivated to kill Senator Roark yet. Huge plot holes like this ruin a franchise for me.
1. Deadly Little Miho
Shocking no one, Miho, “deadly little Miho,” is my favorite character of the Sin City universe. Mysterious and mystifying, certainly she would not find a suitable actress to play her character, and indeed the films went 0-and-2 with Devon Aoki and Jamie Chung. To their credit, they did what they were told, but with Aoki’s pouty portrayal and Chung’s ridiculous acting-suppressing makeup and costuming, both actresses read like they were really sweet girls trying their best to pretend they were tough, as convincing as your five-year-old girl niece telling you she’s Batman. With apologies to Psylocke and Elektra, Miho is still the coolest and hottest female ninja in all of comics, and no one will ever consider the same of movie Miho.
The films were fun, and I enjoyed them. However, the Sin City films did not offer much more than the comic books but instead introduced some unforeseen disadvantages that proved detrimental to the Sin City experience. Therefore, I will always recommend the comics as the preferred medium to experience these Frank Miller tales.
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